In this post I'll explain the first few steps and the core characteristics of our project. For example the technology, members of the team etc.
Well, the world is moving fast, so are the gaming technologies. The best AAA games are developed with Unreal Engine or directly in C++ with their own graphic engines. C++ is the most powerful language for making games. But, there is always a but, it's really hard to develop a game in C++. At least an indie game as we want to do. So there where some other options: Unity3D, Godot Engine, Cocos2D-x, Corona 2.0 and many more.
After a little analysis we chose Unity3D, as many other indie studios. Why? Because it's so easy to make multiplatform, and the internet community is huge. Alse there is the asset store: If you need an A* pathfinding and there is no time...just pay 50$ and you got one!!! GREAT!!!
After this we had to decide: 2D or 3D? Well, none of them. We are making a 2.5D game. This kind of games uses the 3D part of the engine to render the objects in the scene, but you only move in 2D, like the old arcades. That's 2.5D :-)
I would love to make a game by my self, but I can't draw or model anything further than a sphere with 2 holes on it. Also I can't play music, no really, I tried, 2 years with the guitar...impossible...I just can't... At this point and after crying for hours with chocolate Ice cream all over my face I decided to look for help. After some weeks I found the perfect people.
Concept artist/2D Illustrator: Juan Miguel http://craviotto65.wix.com/
3D Artist: Javi http://javi3d.blogspot.com.es/
Music/Sound FX: Mikel http://www.linkedin.com/pub/mikel-corcuera-vigalondo/53/7a9/5aa
Game Director/Developper: Ibai http://ibairamirez.jimdo.com
Here we are!!! and we are here to rock you all!!!!!